Vision – To create a learning environment in which students can gain Computing skills, enabling them to stand out in a technological society.

Computing Technology plays an increasingly important role in all our daily lives and in the education of our students.

Students are taught in discrete Computing lessons and experience further use in all other subject areas.  They are taught Computing skills that progressively build on each other and are tested with different scenarios so that they learn how and when to use Computing for specific purposes.

We aim to:

Enrich and extend learning throughout the curriculum

Equip students with transferable skills

Give students the confidence to take advantage of developments in new technology

Encourage a positive attitude towards Computing

Contact e-mail –

In Years 7 and 8 Computing is taught in discrete lessons.

They follow a scheme that allows them to learn new skills and build upon existing skills and knowledge.

At Key Stage 3 students experience 1 lesson a week of taught Computing.

The KS3 units for year 7 are:

  • E-safety and using computers safely
  • Databases: An Introduction
  • Understanding Computers
  • Microbit – Programming and Physical Inputs
  • Modelling
  • Introduction to Python

The KS3 units for year 8 are:

  • Sequencing – Python: Next Steps
  • Spreadsheet Modelling
  • Graphics
  • Databases
  • Web design
  • Animation

GCSE Computer Science. Examining body – Eduqas

Our GCSE Computer Science course promotes the integrated study of computer science.  It will enable learners to develop a broad range of skills in the areas of programming, system development, computer architecture, data, communication and applications.

Component 1 – theory  exam, 62.5%

Component 2 – onscreen exam, 37.5%

GCSE Computer Science counts towards the English Baccalaureate science measure, offering students a new option that achieves maximum recognition.

BTEC Digital IT.  Examining body – Pearson

Students get the chance to produce a practical response to a digital brief, and gain valuable skills for a future in the digital industry.  Digital Information Technology is a practical introduction to life and work in the industry, students can explore the sector while developing technical skills and techniques, planning a digital solution for a given brief, developing an understanding of what cyber security is and the importance of legal and ethical considerations when using modern technologies.

Component 1: Exploring User Interface Design Principles and Project Planning Techniques – 30% controlled internal assessment

Component 2: Collecting, Presenting and Interpreting Data – 30% controlled internal assessment

Component 3: Effective Digital Working Practices – 40% scenario-based exam

Extra Curricular Opportunities

A*-A Clubs – available for students wishing to attain A*-A at KS4 at set nights.
Breakfast Clubs – available for KS4 students at 8:00-8:45 to complete Computing coursework.  Those attending receive voucher for free Tea and Toast at 8.45 served in the canteen.
Saturday Clubs – available for students wishing to attain A*-A at KS4 on selected Saturdays 10:00-12:00
Computer Club – Tuesdays 3.10-4.10

1st term – Build and program Boe-Bots – students build a small robot and then program what they would like it to do.

2nd term – Python Club – students create their own programs using the language of Python

3rd term -Games Club – students use Mission Maker to create their own game by setting up rules.