VisionTo create a learning environment in which students can gain Computing skills, enabling them to stand out in a technological society.

Computing Technology plays an increasingly important role in all our daily lives and in the education of our students.

Students are taught in discrete Computing lessons and experience further use in all other subject areas.  They are taught Computing skills that progressively build on each other and are tested with different scenarios so that they learn how and when to use Computing for specific purposes.

We aim to:

Enrich and extend learning throughout the curriculum

Equip students with transferable skills

Give students the confidence to take advantage of developments in new technology

Encourage a positive attitude towards Computing

Contact e-mail –


In Years 7 and 8 Computing is taught in discrete lessons.

They follow a scheme that allows them to learn new skills and build upon existing.

At Key Stage 3 students experience 1 lesson a week of taught Computing.

The KS3 units for year 7 are:


Using computers safely, effectively and responsibly

Sequencing – scratch


Understanding computers

Introduction to python programming language 

The KS3 units for year 8 are:

Computer crime and cyber security

Animation – Flash

Web design (HTML)

Database development


Sequencing – Python: next steps (PG online)

GCSE ICT. Examining body – Edexcel

Unit 1, students explore how digital technology impacts on the lives of individuals, organisations and society. Students learn about current and emerging digital technologies and the issues raised by their use in a range of contexts (learning and earning, leisure, shopping and money management, health and well-being, on the move). They develop awareness of the risks that are inherent in using ICT and the features of safe, secure and responsible practice.

Unit 2 is a practical unit. Students broaden and enhance their ICT skills and capability. They work with a range of digital tools and techniques to produce effective ICT solutions in a range of contexts. Students learn to reflect critically on their own and others’ use of ICT and to adopt safe, secure and responsible practice. They put into practice what they learned about digital technology in Unit 1.

GCSE Computer Science. Examining body – AQA

Our GCSE Computer Science course gets students working with real-world, practical programming techniques that give them a good understanding of what makes technology work.

The qualification is split into two components:

Component 1 – Practical programming – is examined by controlled assessment.

Component 2 – Computing fundamentals – is exam based.

GCSE Computer Science counts towards the English Baccalaureate science measure, offering students a new option that achieves maximum recognition.

ECDL ECDL Extra = equivalent to a GCSE100% Exam – set of 4 tests with a pass/fail scenario.

Tests are sat throughout the year and are computer based.

1. Word

2. PowerPoint

3. Excel

4. IPU unit (solve problems combining all 3 programs)

A*-A – Clubs – available for students wishing to attain A*-A at KS4 at set nights.
Breakfast Clubs – available for KS4 students at 8:00-8:45 to complete Computing coursework.  Those attending receive voucher for free Tea and Toast at 8.45 served in the canteen.
Saturday Clubs – available for students wishing to attain A*-A at KS4 on selected Saturdays 10:00-12:00

Computer Club – Tuesdays 3.10-4.10

1st term – Build and program Boe-Bots – students build a small robot and then program what they would like it to do.

2nd term – Python Club – students create their own programs using the language of Python

3rd term -Games Club – students use Mission Maker to create their own game by setting up rules.